#ifndef AS_SCRIPTFILESYSTEM_H
#define AS_SCRIPTFILESYSTEM_H

#ifndef ANGELSCRIPT_H 
// Avoid having to inform include path if header is already include before
#include <angelscript.h>
#endif

#include <string>
#include <stdio.h>

#include "../scriptarray/scriptarray.h"

BEGIN_AS_NAMESPACE

class CScriptFileSystem
{
public:
	CScriptFileSystem();

	void AddRef() const;
	void Release() const;

	// Sets the current path that should be used in other calls when using relative paths
	// It can use relative paths too, so moving up a directory is used by passing in ".."
	bool ChangeCurrentPath(const std::string &path);
	std::string GetCurrentPath() const;

	// Returns true if the path is a directory. Input can be either a full path or a relative path.
	// This method does not return the dirs '.' and '..'
	bool IsDir(const std::string &path) const;

	// Returns true if the path is a link. Input can be either a full path or a relative path
	bool IsLink(const std::string &path) const;

	// Returns the size of file. Input can be either a full path or a relative path
	asINT64 GetSize(const std::string &path) const;

	// Returns a list of the files in the current path
	CScriptArray *GetFiles() const;

	// Returns a list of the directories in the current path
	CScriptArray *GetDirs() const;

	// Creates a new directory. Returns 0 on success
	int MakeDir(const std::string &path);

	// Removes a directory. Will only remove the directory if it is empty. Returns 0 on success
	int RemoveDir(const std::string &path);

	// Deletes a file. Returns 0 on success
	int DeleteFile(const std::string &path);

	// Copies a file. Returns 0 on success
	int CopyFile(const std::string &source, const std::string &target);

	// Moves or renames a file or directory. Returns 0 on success
	int Move(const std::string &source, const std::string &target);

protected:
	~CScriptFileSystem();

	mutable int refCount;
	std::string currentPath;
};

void RegisterScriptFileSystem(asIScriptEngine *engine);

END_AS_NAMESPACE

#endif
